The civil war between the Purebreeds, Mongrels, Troglodtyes, and Rhinochs has raged for ages. Amidst this endless chaos, the races struggle for any advantage that will turn the tides of war. Recently, some Mongrel scouts happened upon a gaping chasm of magical energy deep beneath the surface of the earth. Technowizards from across the land quickly converged upon this newly christened “nexus” and set about harnessing its power. Meanwhile, scientists and priests have constructed magnificent observatories to study the heavens, and the mysteries revealed therein have been both startling and profitable.
But by far the most significant turn of events has been the emergence of a new race – the autonomous, thinking machines known as the Inventions. Some suspect the first Invention was created by Sir Erasmus Paniscus, the brilliant Troglodyte engineer. They have rapidly multiplied since their origin, in part due to their miraculous ability to build new Inventions in their astonishing magical workshops. For reasons unclear, they possess a profound, almost mystical love of the natural world, and have chosen to shape themselves primarily in the forms of insects, spiders, and beetles. They are a young race, exhibiting an innocent naivety of their immense power and potential. But they understand that they must defend themselves in this time of war if they wish to survive as a free, sentient race.
But by far the most significant turn of events has been the emergence of a new race – the autonomous, thinking machines known as the Inventions. Some suspect the first Invention was created by Sir Erasmus Paniscus, the brilliant Troglodyte engineer. They have rapidly multiplied since their origin, in part due to their miraculous ability to build new Inventions in their astonishing magical workshops. For reasons unclear, they possess a profound, almost mystical love of the natural world, and have chosen to shape themselves primarily in the forms of insects, spiders, and beetles. They are a young race, exhibiting an innocent naivety of their immense power and potential. But they understand that they must defend themselves in this time of war if they wish to survive as a free, sentient race.
Sentience is an expansion for Clockwork Wars. It adds a number of new Discovery and Espionage cards, a new Court, more hexagonal tiles to make even larger and more varied maps, two new territory types (the Observatory and Nexus), and a fifth race: the Inventions. Best of all, the expansion allows for a fifth player to join in on the fun!
Components
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